Exclusive: Unity is killing its controversial Runtime Fee
Unity is canceling the Runtime Fee and reverting back to its existing seat-based subscription model, albeit with a price increase for Unity Pro and Unity Enterprise users.The engine maker introduced the controversial levy around a year ago. Initially, the Runtime Fee sought to charge developers a per install tariff once projects had passed certain milestones. It was a decision that left many users reeling, resulting in a colossal backlash that ultimately forced the company to rework–but not ditch–the policy.The fallout, however, was enormous. A number of high-profile creators lambasted Unity and threatened to ditch the engine over what they felt was a huge betrayal of trust. Unity's inability to quickly resolve the issue and communicate effectively with customers only added fuel t…
Read moreUbisoft is calling devs back into the office for three days a week
Ubisoft is implementing a return-to-office policy across its entire studio structure. The news comes a year after the company rolled out a similar mandate at Ubisoft Montreal.Per VentureBeat, employees will be required to work in-office for three days each week. Individual divisions will choose when that policy takes effect based on "their own timetables."According to the outlet, Ubisoft teams currently spend half their time in the office, and one-third of team members work together in-person. The new three-day mandate will purportedly create consistency across all teams and offices.The developer also claimed the policy will enhance "creativity and teamwork" while "respecting individual circumstances.""Being together in person also helps solve problems a…
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